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Tetris - C++
Overview
Tetris-CPP is a modern implementation of the classic Tetris game, built using C++ and the RAYLIB library. The game follows the traditional Tetris mechanics where players manipulate falling tetrominoes to form complete lines, which are then cleared from the board. This project showcases advanced Object-Oriented Programming (OOP) principles in C++, leveraging classes and objects to create a clean, modular, and maintainable codebase.
Features
1. Classic Tetris Gameplay:
All the core elements of the classic Tetris game, including the falling tetrominoes, line clearing, scoring, and level progression.
2. OOP Design:
The game is heavily structured around Object-Oriented Programming (OOP) principles. Each game component, such as the tetrominoes, game grid, and input handling, is encapsulated in its own class for modularity and easy maintainability.
3. Graphics and Rendering:
Built using RAYLIB, a simple and easy-to-use graphics library for rendering the game in 2D.
4. Keyboard Controls:
Users can control the tetrominoes using the keyboard to rotate, move left/right, and accelerate the drop of the pieces.
5. Level Progression:
As the game progresses, the speed at which the tetrominoes fall increases, adding more challenge to the gameplay.
Tech Stack
C++: Core language used to build the game's logic and structure, implementing OOP principles to manage game components.
RAYLIB: A graphics library used for rendering the game in a visually appealing 2D format.
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